AI Insights · Timothy · October 2024
Top 5 3D Realistic Games on Android in Norway, Q3 2024
Explore the performance of the top 3D realistic games on Android in Norway during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the Android gaming landscape in Norway saw notable activity in the 3D realistic games category. According to data from Sensor Tower, the top five games exhibited varying trends in downloads, revenue, and active user engagement.
Snake Clash! from Supercent, Inc. showed a dynamic pattern in its revenue, peaking at approximately $138 in early August, before dropping to around $46 by the beginning of September. Downloads started strong at 1.4K during July but decreased over the quarter, settling at 772 by the end of September. Weekly active users began at 5.5K, showing a gradual decline to 5.3K by the end of the quarter.
Manage Supermarket Simulator by iKame Games experienced a drop in revenue from $68 at the start of July to a low of $5 in early September, with a slight recovery to $17 by the end of the month. Downloads peaked at 1.9K in mid-July but sharply declined to 30 by the end of September. Active users followed a similar downward trend, starting at 1.9K and ending at 1.8K.
Highway Overtake - Car Racing by HyperMonk Games showed a positive trend in revenue, beginning in mid-August at $46 and rising to a peak of $168 at the end of August, before stabilizing around $127 by the end of September. Downloads surged to 2.8K in mid-August, tapering off to 1K by the end of the quarter. Weekly active users increased from 336 in mid-August to 2.4K by the end of September.
Driving Real Race City 3D managed by Bacon studio had minimal revenue, with a brief peak of $25 in late July. Downloads saw a modest peak of 951 in late July, before declining to 316 by the end of September. Weekly active users showed an upward trend, increasing from 2.2K at the start of the quarter to 4K by the end of September.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS maintained a robust revenue stream, peaking at $3.2K in late July, although it experienced a dip to $1.3K by mid-September, recovering to $2.7K by the end of the quarter. Downloads remained relatively stable, ranging from 611 to 856 during the quarter, and weekly active users fluctuated slightly, ending at 9.2K.
These insights illustrate the varied performance of 3D realistic games in Norway, highlighting shifts in user engagement and financial success. For more detailed analytics and insights, visit Sensor Tower.